Hyperspace Breaker’s Loop Disappoints, Hoping for Redemption

Tech Read Team
3 Min Read

Discovering the World of Hyper Light Breaker

My time with Hyper Light Breaker at Summer Game Fest left me with mixed feelings. After playing for about 30 minutes, I wasn’t quite drawn into the game as I had hoped. As a fan of roguelikes, this was a bit concerning for me. While I understand that my brief experience may not reflect the full game, I couldn’t help comparing it to other upcoming roguelike titles like Hades II and The Rogue Prince of Persia, both of which are already making waves in early access.

When I think of Hades II, I think of its rich story and compelling characters that drive me to uncover more of the game’s narrative. On the other hand, The Rogue Prince of Persia intrigues me with its breadcrumb storytelling that makes me feel like a detective navigating a time loop. Unfortunately, I didn’t get the same engagement from my time with Hyper Light Breaker. The narrative elements seemed lacking, and I didn’t see how the roguelike mechanics were woven into the game’s story.

Despite my initial reservations, I believe that Hyper Light Breaker has the potential to shine. The game offers a familiar roguelike loop where you can upgrade your gear in a hub before venturing out into a randomized world filled with enemies, items, and bosses. The goal is to defeat five bosses by collecting keys dropped by specific enemies. What sets Hyper Light Breaker apart is the ability to extract from the area and return to the hub without losing progress, providing a unique twist on the traditional roguelike formula.

However, during my playthrough, I encountered some balancing issues that detracted from the overall experience. Certain upgrades felt overpowered, leading to cheap victories that didn’t feel earned. Despite these concerns, I recognize that the game is still in early access, giving developers the opportunity to address these issues before the full release.

There are still many aspects of Hyper Light Breaker that I have yet to explore, such as the three-player co-op mode and the game’s expansive map. While my initial impression was lukewarm, I’m willing to give the game another chance. Early access titles often undergo significant changes based on player feedback, and I’m hopeful that Hyper Light Breaker will address my concerns and deliver a more engaging experience in the future.

Hyper Light Breaker is set to launch in early access on PC later this year, and I’m eager to see how the game evolves over time.

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