Hidetaka Miyazaki Talks Difficulty in Game Design

Tech Read Team
3 Min Read

Embark on a journey through challenging landscapes filled with unknown dangers in From Software’s latest release, Elden Ring: Shadow of the Erdtree. This highly anticipated game has sparked debates among fans over its punishing difficulty level. In a recent interview with From Software president Hidetaka Miyazaki, we delve into the concept of difficulty and the surprises that await passionate players.

Elden Ring SOTE Image

From Software games, renowned for their brutal challenge, offer players a unique experience where death is a common occurrence. Miyazaki explains, “I think of all of the different ways I want to be killed as a gamer and as a player, and thinking about the difficult curve and certain challenges that we placed in front of other players is something that, as a gamer, I just hoped or wished would exist as an experience.”

As players progress through the game, the suspense and tension of the unknown create a thrilling atmosphere that keeps them on edge. Miyazaki’s meticulous approach to level design ensures that every encounter is filled with surprises and challenges. He states, “The map and level design are supposed to serve as this guide in a way to help players pick up more information and piece together what they think that world is.”

Elden Ring Boss Guide

While From Software games are known for their difficulty, Miyazaki emphasizes the importance of fair gameplay. He explains, “When players are killed, and they can understand why they were killed in an instance, and it feels justified – ‘Okay, yeah, that makes sense’ – that’s the game design we’re trying to achieve.”

With the release of Elden Ring: Shadow of the Erdtree, players are once again immersed in the exhilarating challenge of a Soulslike adventure. As the community debates the game’s difficulty, one thing is certain – From Software’s mastery in creating captivating content will keep players coming back for more. While some may find the game too challenging at first, time will show how players adapt and conquer the seemingly insurmountable obstacles.

Elden Ring Image

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