The Legacy of Subspace Emissary in Super Smash Bros
Highlights
- Subspace Emissary is beloved among Smash players but may not return due to cutscene leaks, per Sakurai’s long-standing vendetta.
- Characters in Subspace Emissary took on roles reflecting their personalities, adding a new layer to the beloved series.
- Sakurai’s passion for adventure modes in Smash was tarnished by the wide sharing of Brawl’s cutscenes, affecting future game development.
Subspace Emissary – two words sure to fill the hearts and minds of Smash players with overwhelming joy. Super Smash Bros. Brawl’s ‘campaign’ mode hasn’t been replicated in the series since the release of that title in 2008. One of the reasons for this is the sharing of cutscenes online, which ‘killed’ series creator Masahiro Sakurai’s passion for adventure modes in Smash. He believes that the wide sharing of cutscenes ruins the feeling of reward for players when watching these cutscenes.
The Subspace Emissary is a full-fledged narrative where characters of Smash play roles in line with their personalities. For example, the antagonists like Bowser, Wario, and Ganondorf naturally take on villainous roles. Despite overall disdain for Brawl, the Subspace Emissary mode quickly became beloved.
However, Sakurai’s grudge against the Brawl cutscene leakers is long-standing. In a recent YouTube video, he addressed the issue of cutscenes in games and how online sharing has affected their value. Last year, he confirmed that he stopped putting cutscenes between gameplay segments due to leaks.

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Sakurai’s vendetta against the Brawl leakers shows no signs of fading, hinting that a similar mode to Subspace Emissary in the next Smash title is unlikely. Fans of the mode may have to come to terms with its possible absence.

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While the future of Subspace Emissary remains uncertain, the memories it has left behind, like Star Fox saving Diddy Kong from Rayquaza, will always be cherished by those who experienced them firsthand without resorting to online cutscene viewing.