Highlights
- SUPERVIVE’s battle royale gameplay loop brings back the feeling of improvement and sharing that experience with friends, similar to League of Legends.
- Theorycraft, comprised of veteran developers, is capable of managing SUPERVIVE and has shown promising engagement with its community.
- The game offers various modes like Squads, Duos, and Arena, with satisfying comebacks and outplays in teamfights, making it an intense and gratifying experience.
Theorycraft’s battle royale SUPERVIVE has dominated my evenings over the past week as its public playtest continues. It’s bringing out the feeling I had when I first played League of Legends 9 years ago, a feeling of wanting to improve and sharing that experience of improvement with friends.
Creating the next competitive multiplayer mega-hit is both refreshingly simple and brutally difficult. You need a satisfying repeatable gameplay loop that satisfies players and engaged developers who can iterate on this loop to keep gameplay fresh through successive patches.
The engagement I’ve seen between Theorycraft and its budding community is very promising, built on mutual respect and open dialogue.
As in other battle royales, winning a game of SUPERVIVE is an intensely satisfying feeling.
I can see the Arena mode being very popular, also. It took League of Legends almost a decade to add a similar mode, so I’m very pleased that SUPERVIVE already has one on offer.